Equipment & Gear
Expanded equipment tables and gear listings across personal, vehicle, and RIG scales.
Equipment & Gear
ASH & AEGIS
SRD SUPPLEMENT
EQUIPMENT & GEAR
v07 — Ward Era Catalogue
Compatible with ASH & AEGIS SRD v0.8
By Robert Graham
https://Ash.robgraham.info
USING THIS SUPPLEMENT
This supplement provides comprehensive equipment tables for all scales of play in the Ash & Aegis system — from sidearms and medkits carried by personnel to the autocannons and guided ordnance mounted on RIG-class platforms. It is designed to sit alongside the core SRD and expands the gear entries in Parts 7–11 with pricing, availability, range data, and manufacturer attribution.
All core rules — EquipMods, armour DR and Integrity, weapon damage dice, Exo-Frame power tracks — are unchanged from the SRD. This supplement adds commercial and narrative context.
Scale Reference
Personal Scale — Individual characters on foot. Standard human-sized threats and terrain.
Vehicle Scale — Wheeled and hover vehicles. Crew-served weapons. Transit and logistics.
RIG Scale — RIG-class platforms (Gear-Frame through Eidolon). Frame-mounted hardpoint weapons and systems.
A direct hit from a RIG weapon on a personal-scale target is a narrative event, not a damage roll. Do not apply RIG weapon damage to personal HP pools.
Range Band TN Penalty Key
Ranged weapon tables include four range band columns showing the TN penalty added at each band. These stack with movement, cover, and circumstance modifiers the GM applies.
| Band | Distance | Notes |
|---|---|---|
| Close | 0–10 m | Pistols and shotguns ideal. Rifles awkward (+1 TN shown in table). Melee threat range. |
| Short | 10–50 m | Most weapons effective. Pistols beginning to degrade at outer edge. |
| Medium | 50–150 m | Rifles ideal. Pistols very difficult. Shotguns ineffective past ~80 m. |
| Long | 150 m+ | Marksman and anti-material only. All others at severe TN penalty. |
A '—' in a range column means the weapon cannot be used at that band — not merely penalised, but physically not viable. 'N/A' means beyond maximum effective range regardless of modifiers.
CURRENCY, AVAILABILITY & CARRY CULTURE
Ward Credits (₩WC)
The standard regulated currency of the Ward Cities. Commerce inside the walls runs through the Civic Identity & Ledger Bureau (CILB) credit system, linked to a citizen's NID and — for most people — their neural lace. Ward Credits are the unit of account for all prices in this supplement.
Outside the walls, hard goods, Veil Pearls, salvage lots, and barter dominate. A Veil Pearl assayed to standard purity trades at roughly ₩12,000–18,000 WC depending on the Ward and current fusion-grade demand. Pearl Assay Houses take 6–10% commission on conversion.
Availability Tiers
Every item in this supplement carries an Availability rating describing how easily it can be obtained through normal channels. The philosophy behind what is restricted and what is not varies by Ward City. In NewTex specifically, that philosophy is shaped by a culture that views an armed citizenry as a strategic asset, not a threat.
| Tier | Access | Black Market Premium | Notes |
|---|---|---|---|
| Open | No permit, no registration. Civilian shops, markets, and general trade across most Ward Cities. No questions asked. | ×1.5 (sourcing only) | Standard everyday goods and personal carry items. |
| Licensed | Valid Ward credentials, contractor permit, or active guild membership. Purchase recorded in CILB ledger. Regulated vendors only. | ×2–3 | Professional-tier arms and equipment. Standard contractor and militia carry. |
| Restricted | Military, Directorate, or approved security contractor procurement only. Not available in civilian or contractor channels without formal authorisation. | ×4–6 | Heavy weapons, crew-served systems, and classified technology. |
| Black Market | Prohibited in all regulated channels. Underground networks, corrupt contacts, direct theft. Authenticity and condition unverified. | Baseline (this is BM price) | Listed price is the black market rate. |
| Salvage | Not commercially produced. Recovered in field or traded by scavengers. Condition variable. C-DAY decontamination required before Ward re-entry. | N/A | No standard price — negotiated per item. |
NEWTEX CARRY CULTURE & THE SERVICE OBLIGATION NewTex does not restrict firearms the way older pre-Collapse governments once debated. It cannot afford to. Every NewTex citizen born or naturalised into the city enters a four-year Service Obligation beginning at age 16. Service runs six months on, six months off — alternating between active wall rotation and civilian life until the obligation is complete at roughly age 20. During active rotations, citizens serve under ward militia command: wall patrols, Chimera response standby, equipment maintenance, and basic tactical training. The result is a population where firearms are not alien objects. By age 20, a NewTex resident has handled a weapon under live conditions — possibly in contact with Chimera. They may not be trained marksmen. They may not have the Firearms skill at any Rank. But they have fired a weapon, they know what it does, and they are not surprised by one. Mechanically, this means NewTex characters do not gain Firearms Skill Ranks for free — the Service Obligation teaches familiarity, not expertise. But no NewTex-born character should be roleplayed as confused by the basic operation of a firearm. The Directorate's view on carry is equally pragmatic: a citizen with a pistol on their hip is a first-line Chimera response unit. The things the Directorate restricts are not weapons — they are weapons capable of threatening the wall, the grid, or the population at mass scale. A shotgun in a civilian apartment is an asset. An unregistered grenade launcher is a problem. Other Ward Cities operate under different cultural and legal frameworks. Some are more restrictive. Some — particularly those built on different pre-Collapse traditions — may be less so. These differences are detailed in the Ward City lore documentation. |
|---|
Price Notes
Prices represent typical NewTex market rates in mid-2095. Fluctuations of ±20% occur based on local supply, Chimera pressure, and political climate. The Perimeter Market Freehold operates at approximately ×1.5 on hard-to-find items but asks no questions. Badlands operators selling recovered gear typically expect 30–50% of listed value.
The GM may rule that Restricted items are unavailable for purchase at any price without the right contacts — access to military supply chains is a significant asset worth roleplaying rather than bypassing with a credit transaction.
PERSONAL WEAPONS
Melee damage = Base + STR + die roll. Ranged damage = Base + die roll only — no attribute adds. Aimed Shot (3 AP, Steady only) lets the attacker choose hit location — no automatic damage bonus. See SRD Part 7, Section 11 for full rules.
Fire Mode Tags
Ranged weapons capable of Burst Fire or Full Auto attacks (SRD Section 22 — Fire Modes) carry one or both tags listed in their Notes entry. Weapons with no tag listed are semi-automatic or single-shot only and cannot use those attack actions. All rounds are consumed on trigger pull whether or not the attack hits. Suppression costs 10 rounds and requires Burst or Full Auto tag.
Burst — Burst Fire Attack: 2 AP, +2 TN, roll 1d3 bullets on hit, 3 rounds consumed per attack.
Full Auto — Full Auto Attack: 3 AP, +4 TN, roll 2d4 bullets on hit, 8 rounds consumed per attack. Full Auto weapons can also fire in Burst mode.
Melee Weapons
Melee weapons operate at Close range only. A thrown knife or light blade (Short range maximum) loses the STR bonus at range.
| Weapon | Base Dmg | Die | EquipMod | Notes | Price (₩WC) | Availability |
|---|---|---|---|---|---|---|
| Unarmed | STR | d4 | +0 | Always available. Base equals STR directly. | — | Open |
| Knife / Blade | 1+STR | d4 | +0 | 0.2 kg. Fast, concealable. Throwable — loses STR bonus at range. Standard carry across all Ward Cities. | 80 | Open |
| Combat Knife | 2+STR | d4 | +1 | 0.4 kg. Military-spec, mono-edge or serrated. Common contractor and militia carry. Armcal Civil Systems. | 200 | Open |
| Short Sword / Machete | 3+STR | d6 | +1 | 0.8 kg. Badlands workhorse — cutting tool and weapon in one. No questions asked. | 350 | Open |
| Sword / Long Blade | 4+STR | d6 | +1 | 1.2 kg. Reach advantage: +1 TN vs unarmed/knife opponents. | 600 | Open |
| Blunt / Baton | 2+STR | d6 | +1 | 0.9 kg. Stagger on max die result (GM call). Non-lethal option. Standard security issue. | 120 | Open |
| Heavy Blunt (sledge) | 4+STR | d8 | +2 | 3.0 kg. 3 AP to swing. Ignores 2 DR on impact. Industrial tool, obvious secondary use. | 280 | Open |
| Vibro Blade (standard) | 4+STR | d8 | +3 | 1.5 kg. Piezoelectric actuator in handle — 20–40 kHz ultrasonic resonance. Material fails structurally rather than resisting force. Ignores 3 DR. Power cell required (8 charges). KA-Dynamics manufacture. | 9,500 | Licensed |
|---|---|---|---|---|---|---|
| Vibro Blade (heavy) | 5+STR | d10 | +3 | 2.5 kg. Larger piezo stack. 3 AP to swing. Ignores 3 DR. Can cut light vehicle plating on high rolls. 6 charges. | 18,000 | Licensed |
| KA-D Retractable Blades | 3+STR | d6 | +2 | 0.4 kg. KA-Dynamics wrist-mount. Concealed when retracted. Vibro-edged variant +₩1,500. 3 deploy/retract cycles per cell. | 14,000 | Licensed |
| Wrench / Improvised Tool | 2+STR | d6 | +0 | Found object. Functionally a blunt weapon. | — | Open |
Sidearms
In NewTex, sidearm carry is culturally normal. A holstered pistol on a civilian draws about as much attention as a phone used to. Open carry is accepted; concealed carry is common. Registration is expected but enforcement is light for standard calibres.
| Weapon | Base | Die | Close | Short | Med | Long | EM | Notes | Price (₩WC) | Availability |
|---|---|---|---|---|---|---|---|---|---|---|
| Pistol (standard) | 3 | d6 | — | +0 | +2 | +6 | +1 | 0.9 kg. Concealable. Standard civilian, security, and militia sidearm. 12-round mag. Armcal Civil Systems most common. | 450 | Open |
| Pistol (compact) | 2 | d6 | — | +0 | +3 | +6 | +1 | 0.6 kg. Easily concealed. 8-round mag. Preferred plainclothes carry. | 320 | Open |
| Heavy Pistol | 4 | d6 | — | +0 | +2 | +4 | +2 | 1.1 kg. More stopping power. 10-round mag. Common contractor and off-duty militia carry. | 750 | Open |
| Revolver | 4 | d8 | — | +0 | +2 | +4 | +1 | 1.0 kg. 6-round cylinder. Reliable in contaminated environments — fewer tolerances to foul. Preferred by some Badlands operators and older residents. | 480 | Open |
| Hold-Out Pistol | 2 | d4 | — | +1 | +4 | N/A | +0 | 0.4 kg. 4-round micro or single-shot. Extremely concealable. Last resort. | 220 | Open |
Shotguns & Submachine Guns
| Weapon | Base | Die | Close | Short | Med | Long | EM | Notes | Price (₩WC) | Availability |
|---|---|---|---|---|---|---|---|---|---|---|
| SMG | 3 | d6 | +0 | +0 | +2 | +6 | +1 | 2.5 kg. Tags: Burst, Full Auto. 30-round mag. Compact and manoeuvrable. Contractor standard for close-quarters work. | 1,200 | Open |
| Shotgun (pump) | 5 | d10 | +0 | +2 | +6 | N/A | +2 | 3.5 kg. 6-round tube. Devastating at close range. Spread: may hit adjacent targets at GM call. A NewTex household staple. | 950 | Open |
| Shotgun (semi-auto) | 5 | d10 | +0 | +2 | +6 | N/A | +2 | 3.8 kg. Tags: Burst. 8-round box magazine. Suppression-capable at close range. | 1,800 | Open |
Rifles & Long Arms
Rifles are openly sold in NewTex. Assault and battle rifles require licensing — not prohibition, just registration and a basic competency check that most citizens clear during Service Obligation.
| Weapon | Base | Die | Close | Short | Med | Long | EM | Notes | Price (₩WC) | Availability | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Carbine | 4 | d6 | +0 | +0 | +1 | +4 | +1 | 3.0 kg. Tags: Burst. Compact rifle variant. 30-round mag. Popular civilian and contractor carry. Easier to store and transport than a full rifle. | 1,600 | Open | ||||||||||
| Assault Rifle | 4 | d8 | +1 | +0 | +0 | +3 | +2 | 3.5 kg. Tags: Burst, Full Auto. Standard military and contractor. 30-round mag. Requires licensing in NewTex — straightforward for any resident with a completed service record. Armcal Industrial Arms most common. | 2,600 | Licensed | ||||||||||
| Battle Rifle | 5 | d8 | +2 | +0 | +0 | +2 | +2 | 4.5 kg. Heavier round. Ignores 1 DR. 20-round mag. Popular with Badlands operators who need penetration against Chimera hide. | 3,800 | Licensed | ||||||||||
| Marksman Rifle | 5 | d10 | +4 | +2 | +0 | +0 | +3 | 5.5 kg. Aimed Shot required for full effect. 10-round mag. Steady only at Long range. Hearthforge Precision standard. | 4,500 | Licensed | ||||||||||
| Anti-Chimera Rifle | 6 | d10 | +4 | +2 | +0 | +0 | +3 | 6.5 kg. Hearthforge spec. Ignores 2 DR. Designed for Major-tier forms. 5-round mag. 3 AP, Steady only. | 9,500 | Licensed | ||||||||||
| LMG / Squad Support | 6 | d10 | +1 | +0 | +0 | +2 | +2 | 8.5 kg. Unwieldy. Tags: Full Auto. Suppression capable. 100-round drum. 3 AP to fire. Bipod included — Steady when deployed. Restricted to military and contractor procurement. | 8,000 | Restricted | ||||||||||
| Anti-Material Rifle | 8 | d12 | +6 | +4 | +2 | +0 | +3 | 12.0 kg. Unwieldy. Frame-threatening. 5-round mag. 3 AP, Steady, brace required. Effective against vehicle DR. Restricted — destructive yield vs infrastructure. | 22,000 | Restricted | ||||||||||
Crew-Served & Area Weapons
These are where the Directorate draws its line. Crew-served weapons and area-effect systems are restricted not because the Directorate fears its citizens with guns — it doesn't — but because a grenade launcher in a wall residential block is a structural risk. Volume-of-fire and area-denial weapons are military procurement only.
| Weapon | Base | Die | Close | Short | Med | Long | EM | Notes | Price (₩WC) | Availability |
|---|---|---|---|---|---|---|---|---|---|---|
| Grenade Launcher (UGL) | 8 | d10 | — | +0 | +0 | +2 | +2 | 1.5 kg (underbarrel). Underbarrel mount. 3-round cylinder. Area effect. Indirect capable at Short+. Military procurement only. | 4,500 | Restricted |
| Grenade Launcher (stand-alone) | 8 | d10 | — | +0 | +0 | +2 | +2 | 6.0 kg. Unwieldy. 6-round revolver action. 3 AP to fire. Military procurement only. | 12,000 | Restricted |
| Rocket Launcher (disposable) | 12 | d12 | — | +0 | +0 | +2 | +3 | 7.0 kg. Unwieldy. Single shot. Anti-vehicle and anti-structure. No reload. | 6,000 | Restricted |
| Shoulder Missile (guided) | 14 | d12 | — | +0 | +0 | +0 | +4 | 15.0 kg. Unwieldy. Lock-on guided. 1 shot. 2 AP to acquire lock. | 18,000 | Restricted |
| HMG (crew-served) | 10 | d12 | +1 | +0 | +0 | +1 | +3 | 38.0 kg. Unwieldy. Tags: Full Auto. 200-round belt. Crew of 2. Tripod required. Sustained fire. Vehicle or RIG mount optional. | 35,000 | Restricted |
Grenades & Thrown Weapons
Grenades: AGI + Athletics (Throwing) vs TN 12 to land on target. Failed throws deviate 1d6 × 2 m randomly. Maximum thrown range is Short band. All grenades are single-use. See SRD Combat Supplement for full thrown weapon rules.
| Item | Base Dmg | Die | Area / Effect | Notes | Price (₩WC) | Availability |
|---|---|---|---|---|---|---|
| Fragmentation Grenade | 6 | d10 | 5 m radius | 0.4 kg. All targets without solid cover take full damage. DR applies. | 180 | Restricted |
| Concussion Grenade | 4 | d8 | 4 m radius | 0.4 kg. FOR check TN 13 or Stunned 1 round (lose 1 AP next turn). | 200 | Restricted |
| Smoke Grenade | — | — | 10 m cloud | 0.3 kg. Blocks line-of-sight. Lasts 3 rounds. Not negated by Haz-Filter. | 80 | Licensed |
| Incendiary (Thermite) | 4 | d6 | 3 m radius | 0.5 kg. 2 ongoing fire damage per round until extinguished. Ignites materials. | 350 | Restricted |
| EMP Grenade | — | — | 6 m radius | 0.4 kg. Powered equipment: FOR TN 14 or disabled 1d3 rounds. Lace affected at GM call. | 650 | Restricted |
| Flashbang | — | — | 4 m radius | 0.3 kg. AWR check TN 14 or -3 to all rolls for 1 round. | 140 | Restricted |
| Chimera Lure (pheromone) | — | — | — | 0.2 kg. Redirects Minor/Standard Chimera toward throw point for 1d6 rounds. | 400 | Licensed |
| Seismic Charge | — | — | 30 m detect | 0.3 kg. Burrower detection alert in radius. Active 10 minutes. | 300 | Licensed |
| Breaching Charge | — | — | Structural | 0.8 kg. Door/barrier removal. Demolitions TN 12 to place precisely. 3 AP to arm. | 500 | Restricted |
Weapon Accessories
| Accessory | Effect | Price (₩WC) | Availability |
|---|---|---|---|
| Optical Scope (2×–4×) | +1 EquipMod at Medium and Long. No effect at Close. | 350 | Open |
| Advanced Scope (4×–12×) | +2 EquipMod at Long. Requires Steady. Marksman rifle compatible. | 1,800 | Open |
| Thermal Scope | +1 EquipMod vs heat-signature targets. Negates concealment in smoke or darkness. | 4,500 | Licensed |
| Suppressor / Silencer | Reduces report noise. -2 TN on AWR checks to detect fire by sound. Degrades ~50 shots. | 800 | Licensed |
| Laser Designator | +1 EquipMod Short–Long when Steady. Also functions as target painter for guided munitions. | 1,200 | Licensed |
| Underbarrel Grenade Launcher | Adds grenade capability (Base 8, d10) to compatible rifle. 3-round cylinder. | 4,500 | Restricted |
| Extended Magazine | Doubles magazine capacity. +1 encumbrance load. Compatible weapons only. | 150–400 | Open |
| Bipod / Stabiliser | Grants Steady without cover when deployed prone or braced. 1 AP to deploy. | 300 | Open |
| Haz-Rated Ammunition (per load) | Sealed casings rated for contaminated environments. No fouling in corrosive zones. | ×2 base ammo | Licensed |
| Armour-Piercing Rounds (per load) | Ignores 2 DR on hit. Does not increase damage. | ×4 base ammo | Licensed |
| Flechette Rounds (per load) | Shotgun only. Extended spread pattern. May hit 2 adjacent targets (GM call). -1 base damage. | ×2 base ammo | Open |
Carry Equipment, Packs & Ammunition Weights
Bags and harnesses organise load but do not increase carry capacity. Pack weight reduction applies to contents only — the pack itself counts at full weight. See SRD Section 12b for carry thresholds and encumbrance rules.
| Item | Weight | Notes |
|---|---|---|
| Tactical Harness | 1.0 kg | Designates 6 items as quick-access — draw as free action. Worn over clothing or armour. Does not store items. |
| Ammo Carrier | 0.5 kg | Designates 6 magazines as quick-reload. Reload action costs 1 AP less when drawing from it. Worn. |
| Medic Bag | 1.0 kg | +1 to Medicine checks when using its contents. Organised internal layout. 1 AP to retrieve items. |
| Sling Pack | 0.5 kg | Holds up to 8 kg. No frame reduction. 1 AP to retrieve. Worn across body. |
| Field Pack | 1.5 kg | Holds up to 20 kg. Ergonomic frame: contents count as 5 kg lighter toward carry total. 1 AP to retrieve. |
| Rucksack | 3.0 kg | Holds up to 35 kg. Rigid load frame: contents count as 10 kg lighter toward carry total. 2 AP to retrieve. Drop as free action. |
Magazine & Ammunition Weights
Magazine weights are per spare magazine carried. The weapon itself is assumed loaded — its listed weight includes one loaded mag. All grenade weights are per unit.
| Magazine / Ammunition | Weight (per unit) |
|---|---|
| Pistol mag — compact (8 rds) | 0.2 kg |
| Pistol mag — standard (12 rds) | 0.3 kg |
| Pistol mag — heavy (10 rds) | 0.3 kg |
| Revolver speedloader (6 rds) | 0.2 kg |
| SMG magazine (30 rds) | 0.5 kg |
| Shotgun shells — pump (6 rds) | 0.3 kg |
| Shotgun shells — semi-auto (8 rds) | 0.4 kg |
| Carbine / Assault Rifle mag (30 rds) | 0.6 kg |
| Battle Rifle magazine (20 rds) | 0.7 kg |
| Marksman / Anti-Chimera Rifle mag | 0.4 kg |
| Anti-Material Rifle mag (5 rds) | 0.8 kg |
| LMG drum (100 rds) | 3.5 kg |
| Grenade Launcher cylinder (3 rds) | 1.2 kg |
| Fragmentation Grenade (single) | 0.4 kg |
| Concussion Grenade (single) | 0.4 kg |
| Smoke Grenade (single) | 0.3 kg |
| Incendiary / Thermite Grenade (single) | 0.5 kg |
| EMP Grenade (single) | 0.4 kg |
| Flashbang (single) | 0.3 kg |
| Chimera Lure (single) | 0.2 kg |
PERSONAL ARMOUR & EXO-FRAMES
Armour provides DR per body location. An unarmoured location has DR 0 regardless of what else the character wears. When a hit exceeds the DR at a location, that armour piece loses 1 Integrity. At 0 Integrity the DR drops to 0 until repaired. See SRD Part 7, Section 10 for full rules.
Civilian & Hazard Protection
| Armour | DR | Integrity | Coverage | EquipMod | Bulk | Weight | Price (₩WC) | Availability |
|---|---|---|---|---|---|---|---|---|
| Padded Work Clothing | 1 | 3 | Torso | +0 | L | 1.0 kg | 100 | Open |
| Padded Clothing + Haz-Filter | 1 | 3 | Torso | +0 | L | 1.2 kg | 250 | Open |
| Sealed Enviro-Mask | 0 | 4 | Head only | +0 | L | 0.3 kg | 350 | Open |
| Sealed Enviro-Suit (light) | 2 | 4 | All locations | +0 | M | 4.5 kg | 2,500 | Open |
| Full Enviro-Suit (hazmat) | 2 | 5 | All locations | +1 | M | 6.0 kg | 5,500 | Licensed |
| Rad-Resist Suit | 1 | 4 | All locations | +1 | M | 5.5 kg | 4,200 | Licensed |
Security & Tactical Armour
Tactical and combat armour is broadly available to licensed buyers in NewTex. Full combat armour and above is Restricted — not because the Directorate fears armed citizens, but because powered military plate in civilian hands creates escalation risks during incidents.
| Armour | DR | Integrity | Coverage | EquipMod | Bulk | Weight | Price (₩WC) | Availability |
|---|---|---|---|---|---|---|---|---|
| Tactical Vest | 3 | 4 | Torso only | +1 | L | 2.5 kg | 600 | Open |
| Reinforced Vest | 4 | 4 | Torso only | +1 | M | 4.0 kg | 1,400 | Open |
| Ballistic Helmet | 3 | 4 | Head only | +1 | L | 1.4 kg | 550 | Open |
| Partial Combat Armour | 4 | 4 | Torso / Arms | +2 | M | 7.0 kg | 3,500 | Licensed |
| Full Combat Armour | 5 | 5 | Torso / Arms / Legs | +2 | H | 12.0 kg | 7,500 | Licensed |
| Combat Armour + Helmet | 5 / 3 (head) | 5 | All locations | +2 | H | 14.5 kg | 10,500 | Licensed |
| Heavy Assault Armour | 6 | 6 | All locations | +3 | H | 22.0 kg | 35,000 | Restricted |
Heavy Assault Armour includes Powered Assist (power cell required; without power, -2 AGI). Optional Haz-Filter available. Aster Shieldworks and Armcal both supply; Directorate procurement favours Aster.
Armour Tags
| Tag | Effect |
|---|---|
| Sealed | Full protection vs airborne hazards — Corroder spray, spore clouds, toxic atmospheres. Requires a sealed helmet or mask to close all locations. |
| Haz-Filter | Filtration only. Protects against particulates and mild chemical hazards. Not fully sealed against Chimera Caustic Spray. |
| Rad-Resist | Reduces radiation accumulation. Counts as protection for Rad exposure checks. |
| Powered Assist | Requires power cell. When active, negates movement penalties from armour weight. When power fails, the armour becomes dead weight. |
| Ablative | Loses 2 Integrity per hit that clears DR (instead of 1). Starts with +1 DR. Cheaper to buy, expensive to maintain in the field. |
Exo-Frames
Exo-Frames are worn, not piloted. Attribute boosts apply only while worn and powered. Exo DR adds to personal armour at covered locations. No neural lace required for basic operation.
Power track: each charge = one scene of active use. When power fails, the Exo is dead weight (AGI -1 until removed — 2 AP and a helper for some models). Integrity degrades like armour: 1 lost when damage clears Exo DR and reaches the HP pool.
| Exo-Frame | Attr Boost | DR (coverage) | Power | EquipMod | Price (₩WC) | Availability |
|---|---|---|---|---|---|---|
| Light Work Exo | STR +1 | DR 1 — Torso/Arms | 8 charges | +1 | 12,000 | Licensed |
| Tactical Exo | AGI +1, STR +1 | DR 2 — Torso/Arms | 8 charges | +2 | 28,000 | Licensed |
| Heavy Lift Exo | STR +3 | DR 2 — All | 6 charges | +1 | 18,000 | Licensed |
| Combat Exo | STR +2, AGI +1 | DR 4 — All | 6 charges | +3 | 48,000 | Restricted |
| Hazard Exo | FOR +2 | DR 2 — All | 5 charges | +2 | 24,000 | Licensed |
| Industrial Clearance Exo | STR +2 | DR 3 — Torso/Arms/Legs | 6 charges | +2 | 22,000 | Licensed |
| Eidolon-Interface Exo (prototype) | AGI +1, AWR +1 | DR 2 — Torso/Arms | 8 charges | +3 | — | Black Market |
| Exo-Frame | Notes |
|---|---|
| Light Work Exo | Hydrin Engineering standard civilian model. Load capacity +STR value. Common in construction and logistics. Licensed rather than restricted — the Directorate considers these safety equipment. |
| Tactical Exo | VelTech military joint design. Military-grade actuators rated for sprint and close-quarters. Licensed for contractors; common on breach teams. |
| Heavy Lift Exo | Cannot Sprint — mass distribution doesn't support it while active. Load capacity ×3. Used for wall segments and heavy salvage. |
| Combat Exo | Sealed. Restricted — powered combat plating at this DR level is treated as equivalent to heavy armour. Armcal / Hydrin co-developed. |
| Hazard Exo | Sealed, Haz-Filter, Rad-Resist, Thermal insulation. FOR boost represents environmental stress resistance. Ashvale Environmental spec. |
| Industrial Clearance Exo | Chimera perimeter response variant. Sprint-capable at -1 AP. Slightly less STR than Heavy Lift but better coverage. |
| Eidolon-Interface Exo | Classified prototype rumoured to allow limited Frame-sense extension through lace. No legal source. NAVAI / KA-Dynamics origin suspected. |
EQUIPMENT & GEAR
Equipment falls into three types per the core SRD: Passive (EquipMod indefinitely, maintenance only), Consumable (Supply rating — limited uses), and Powered (Power track — runs on charges or battery).
Neural Lace Systems
The neural lace is infrastructure. By 2095 most Ward City residents carry civil-grade lace — identity, payment, and communication all in one. Civil lace is priced within reach of any employed resident. Operative and Pilot grades represent serious career investments, not consumer purchases. Deep Lace does not exist in any legal market.
Lace implantation requires a licensed clinical procedure. Prices below include implant, initial calibration, and a one-year maintenance warranty. Baytech Clinical Laboratories offers implants at approximately 25% lower cost with a 3-month warranty and fewer premium services.
| Lace System | Grade | Function / Notes | EquipMod | Price (₩WC) | Availability |
|---|---|---|---|---|---|
| Basic Civil Lace | G-Class | Standard Ward implant. AR overlay, identity authentication, payment wallet, comms. Does not enable Frame Op. Effectively mandatory for full Ward participation. The equivalent of owning a phone was in an earlier era. | +0 | 1,500 | Open |
| Civil Lace + Comms Module | G-Class | As Basic plus extended-range encrypted comms booster. Clip-on module. Standard contractor communication tier. | +0 | 2,400 | Open |
| Civil Lace + AR Pack | G-Class | High-density AR overlays — engineering schematics, medical guidance, routing. +1 to relevant INT-based technical rolls in supported domains. | +1 | 4,200 | Open |
| Corporate / Secure Lace | G-Class | Compartmented overlay workspaces, hardened comms, cognitive authentication, audit logging. Standard for Directorate staff and senior contractors. | +1 | 9,500 | Licensed |
| Industrial Interface Lace | I-Class | Bounded interface with I-Class systems — facility management, heavy machine control, reclamation cradle monitoring. Not Frame-capable. | +2 | 16,000 | Licensed |
| Operative Lace | T-Class | Tactical-grade. Threat overlay, squad IFF, enhanced sensor integration, damage-state feedback. +2 to AWR-based tactical checks. Does not enable Frame Op. | +2 | 38,000 | Licensed |
| Pilot Lace (Frame Op) | T-Class | Enables Frame Operation skill at all Link States. Lace Interface checks possible. Includes T-Class constraint lattice co-pilot channel. CLC-Net fit only. A career investment. | +3 | 92,000 | Restricted |
| Deep Lace (Emris spec) | E-Class (classified) | Emris Technologies prototype. Enables higher Link States and E-Class interface. Not commercially available at any price through legal channels. Extreme surgical complexity. Paired to one Frame only. | +4 | 500,000+ | Black Market |
| Lace Calibration Kit | — | Consumable. 3 uses. +1 Lace Interface checks. Reduces Bleed by 1 after calibration session. | +1 | 1,200 | Licensed |
| Lace Privacy Cap | — | Passive clip-on. Forces lace into hard Private / Air-gapped mode. Blocks wireless. | +0 | 300 | Open |
| Comms Booster Module | — | Passive clip-on. Improves range in dense urban / industrial interference. Encrypted burst messaging. | +0 | 600 | Open |
| Worksite Credential Tag | — | Passive clip-on. Corporate keys and access certificates. Useless without owner's lace handshake. | +0 | 400 | Licensed |
Medical Equipment
Field medicine in the Ward era is functional but brutal. The best trauma outcomes come from immediate stabilisation followed by transfer to a CLC-Net clinic. A Trauma Kit is the difference between a casualty who can be moved and one who cannot.
| Item | Type | Function / Notes | EquipMod | Price (₩WC) | Availability |
|---|---|---|---|---|---|
| Basic Medkit | Consumable (3 uses) | Field Care checks. Each use addresses one wound condition. Standard ward first-aid. | +1 | 150 | Open |
| Professional Medkit | Consumable (5 uses) | Trauma and surgery capable in the field. Haemostatic foam, pressure bandages, injectable sedation. | +2 | 800 | Licensed |
| Trauma Kit | Consumable (2 uses) | Stops bleed-out. Stabilises critical casualties. Does not heal HP. FOR check TN 12 to stabilise a dying character. | +2 | 1,200 | Licensed |
| Stim Pack | Consumable (1 use) | Removes 1 Bleed OR restores 1 AP next turn. Not both. FOR TN 12 or 1 Head damage next scene (crash). | — | 300 | Licensed |
| Adrenaline Injector | Consumable (1 use) | Character ignores Wound Conditions for 1 round. All conditions return after effect. Does not heal HP. | — | 400 | Licensed |
| Iodine (KI) Tablets — 14-day supply | Consumable | Potassium iodide. Protects thyroid from radioactive iodine-131 (I-131) absorption specifically. Must be taken before or within 24 hours of I-131 exposure. +2 to Rad checks for I-131 contamination. Standard Badlands carry — cheap, light, and essential. | +1 | 60 | Open |
| Decon Foam (applicator) | Consumable (3 uses) | Neutralises Corroder Exposure. Each use treats one location. Standard hazmat kit. | +1 | 350 | Open |
| Rad-Flush Injector | Consumable (1 use) | Reduces acute radiation exposure by 1 stage. No protection against ongoing exposure. | +1 | 600 | Licensed |
| Bio-Monitor Patch | Passive | Wearable. Streams vitals to lace/comms. +1 to Medical checks targeting this individual. | +0 | 200 | Open |
| Field Surgery Kit | Consumable (5 uses) | Full surgical capability in field. INT + Medicine TN 16. Can restore function to a Destroyed location. Must be unpacked. | +3 | 4,500 | Licensed |
| Anti-Chimera Toxin Vial | Consumable (1 use) | Reduces Corroder / Chimera venom ongoing damage by 2 per round. Treats symptoms, not cause. | +1 | 800 | Licensed |
| Chimera Venom Antidote | Consumable (1 use) | Neutralises standard Chimera paralytic agent. Must be applied within 3 rounds of exposure. | — | 1,500 | Licensed |
| Stabiliser Injector | Consumable (1 use) | Stops active bleed-out without a skill check. Single-operator use. Does not address wound conditions. | — | 500 | Licensed |
| Clone-Seal Spray | Consumable (2 uses) | Emergency armour sealant. Restores 1 Integrity to one armour piece. Not a substitute for repair. | +0 | 250 | Open |
Communications & Electronics
| Item | Type | Function / Notes | EquipMod | Price (₩WC) | Availability |
|---|---|---|---|---|---|
| Personal Comms Unit (PCU) | Passive | Basic Ward comms. Encrypted at Professional tier. Standard civilian handset for those without lace. | +0 | 200 | Open |
| Squad Comms Kit | Passive | Encrypted short-range squad net. 6-unit paired set. Interference-resistant. | +1 | 1,800 | Open |
| Hardened Field Radio | Passive | Long-range encrypted relay. Effective at Badlands range. Directional antenna optional. | +2 | 3,500 | Licensed |
| Signal Jammer (area) | Powered (5 charges) | Blocks electronic comms in 30 m radius. Affects friendly equipment equally. | +0 | 4,500 | Restricted |
| Portable Sensor Suite | Powered (5 charges) | +2 AWR/Recon checks. Thermal, motion, and chemical detection. Kestrel Optics. | +2 | 8,500 | Licensed |
| Navigation Kit | Passive | +1 Navigation. Dead-reckoning capable without network access — essential Badlands equipment. | +1 | 650 | Open |
| Deadfall Sensor (tripwire) | Passive | Motion-triggered lace/comms ping on break. 20 m wire standard. Pack of 4. | +0 | 400 | Open |
| Seismic Sensor Array | Powered (6 charges) | Detects Burrower movement within 50 m radius. 3-sensor kit. Standard Badlands perimeter equipment. | +2 | 6,000 | Licensed |
| IFF Transponder Kit | Passive | Squad identification. Prevents friendly misidentification in poor visibility. 6-unit set. | +0 | 2,200 | Licensed |
| Electronic Countermeasures Pod | Powered (4 charges) | -2 EquipMod to guided munitions within 40 m. 1 charge per round. | +2 | 12,000 | Restricted |
| Hack / Interface Spike | Consumable (3 uses) | Forced interface with secured electronic systems. INT + Electronics TN 14+. Illegal without Directorate clearance. | +2 | 3,500 | Black Market |
| Recon Micro-Drone | Powered (8 charges) | Remote-piloted micro-UAV. 1 km range. Thermal/visual feed to lace or PCU. Fist-sized. AGI to pilot TN 12. | +2 | 4,500 | Licensed |
Field & Survival Gear
| Item | Type | Function / Notes | EquipMod | Price (₩WC) | Availability |
|---|---|---|---|---|---|
| Rad Counter | Passive | +1 Decontamination checks. Passive radiation detection and logging. Standard Badlands kit. | +1 | 450 | Open |
| Air Quality Monitor | Passive | Detects airborne toxins, spores, and Corroder agents. Alerts via lace or audible alarm. | +1 | 600 | Open |
| Sealed Canteen (filtration) | Passive | Filters contaminated water. 2L capacity. Rated for Greylands groundwater. | +0 | 180 | Open |
| Ration Pack (3-day) | Consumable | Sealed, contamination-rated. Caloric minimum for 3 days field operation. | +0 | 90 | Open |
| Emergency Bivouac Shelter | Passive | Sealed 2-person tent rated for contaminated environments. 4 kg. 20-minute setup. | +0 | 1,200 | Open |
| Climbing Gear / Rappel Kit | Passive | +1 Athletics (Climbing). 50 m rated rope, harness, and anchor hardware. | +1 | 800 | Open |
| Breaching Tool Set | Passive | +1 Demolitions/Engineering for non-explosive door and barrier entry. Ram, bolt cutters, pry bar. | +1 | 650 | Open |
| Field Repair Kit | Consumable (4 uses) | +2 Engineering field repairs — weapons and armour. Professional grade. | +2 | 1,800 | Licensed |
| Welding / Cutting Torch (compact) | Powered (6 charges) | Cutting and welding. Essential for salvage and field armour repair. 1 charge per scene. | +1 | 2,200 | Licensed |
| Grapnel Launcher | Passive (10 shots) | Pneumatic. 40 m range. Rated to 200 kg. +1 Athletics for vertical ingress. | +1 | 2,800 | Licensed |
| Personal Decon Shower | Consumable (4 uses) | Chemical decon of one person. Required after prolonged Corroder or rad exposure. | +1 | 900 | Licensed |
| Perimeter Alarm Net | Passive | 20×20 m motion-detection net. Lace or audible alert. 12-node wireless mesh. | +1 | 1,500 | Open |
| Veil Pearl Assay Kit | Consumable (10 uses) | +1 to grade recovered Veil Pearls. Required for legitimate C-DAY submission. | +1 | 1,800 | Licensed |
Power Systems
| Item | Type | Function / Notes | EquipMod | Price (₩WC) | Availability |
|---|---|---|---|---|---|
| Power Cell (standard) | Powered (5 charges) | Powers one powered equipment item. 1 charge per scene. Universal mount. | +0 | 200 | Open |
| Power Cell (high-capacity) | Powered (10 charges) | Extended duration. 500 g. Compatible with all standard-mount equipment. | +0 | 600 | Open |
| Compact Fusion Cell | Powered (20 charges) | Self-contained micro-reactor. Standard Exo and vehicle aux power. | +0 | 4,500 | Licensed |
| Emergency EXO Power Pack | Powered (3 charges) | Backup for Exo-Frames only. Clips to frame spine. | +0 | 1,200 | Licensed |
| Solar Charging Array (field) | Passive | Trickle-charges standard cells at 1 charge/8hrs. 2 kg folded. | +0 | 1,500 | Open |
| EMP-Hardened Power Cell | Powered (5 charges) | As standard cell but resists EMP — auto-passes FOR TN ≤ 14. | +0 | 800 | Licensed |
| Reactor Tap (field extender) | Passive | Powered equipment draws from vehicle or RIG reactor when docked. Halves charge drain. | +0 | 2,400 | Licensed |
PHARMACEUTICALS & CONTROLLED SUBSTANCES
The Ward era produces legitimate pharmaceuticals, Directorate-sanctioned performance aids for military and medical use, and a thriving underground market in everything else. All carry a cost beyond the purchase price: the body adapts to chemical assistance, and withdrawal extracts its toll.
Substances are tracked using an Addiction Rating (AR) from 1–5. Each time a character uses a substance rated AR 2 or higher, the GM may call for a FOR check at the listed TN. A failed check increases the character's Dependency Level by 1. Full Dependency and Withdrawal mechanics are in the SRD Combat Supplement (forthcoming).
Note to GM: The short-term benefit is real and will matter in desperate moments. The long-term downside should also be real. Do not allow these to function as throwaway consumables without engaging the consequences at the table.
| Drug / Street Name | AR | Short-Term Effect (Duration) | FOR TN | Add. Check | Withdrawal / Long-Term Cost | Price (₩WC) | Availability |
|---|---|---|---|---|---|---|---|
| STIMULANTS & COMBAT ── | |||||||
| STIM-7 / 'Seven' | 3 | STR +1, AGI +1. Removes 1 Fatigue condition. Heightened aggression. (1 scene) | 14 | Per use | Crash: -1 AGI, -1 AWR for next scene. Long-term (10+ lifetime uses): cardiovascular stress — FOR checks at disadvantage during cold/exertion. | 250 | Restricted |
| Adrenaline Stack / 'Rush' | 2 | Ignores Wound Conditions for 1 combat round. +1 AP that round only. Injection. | 12 | Per use | All Wound Conditions return simultaneously after effect ends. FOR TN 13 or 1 Head damage (shock). Not habit-forming at single use. | 400 | Licensed |
| Steadyhand / 'Steady' | 2 | Eliminates hand tremor. +1 to all ranged attack rolls. -1 to AGI-based reaction checks (beta-blocker effect). (1 scene) | 12 | Every 3 uses | Withdrawal (1 day): -1 EquipMod all ranged weapons (tremor). Long-term: cardiac dependency after extended use. | 180 | Licensed |
| Overclock / 'Clock' | 4 | AGI +2. Perception heightened. Cannot perform restful tasks — compulsive movement. (1 scene) | 15 | Per use | Crash mandatory next scene: AGI -2, AWR -1, cannot Sprint. Long-term: paranoid ideation, sleep disruption. Seizure risk after 5+ consecutive uses. | 600 | Black Market |
| COGNITIVE & LACE ── | |||||||
| NeuroSharp / 'Sharp' | 3 | INT +2. Enhanced pattern recognition, memory access, analytical capacity. (1 scene) | 13 | Per use | Withdrawal: INT -1 for 24 hours, rebound cognitive fog. Long-term (20+ lifetime uses): INT -1 permanent baseline loss. | 350 | Licensed |
| Lace-Amp / 'Amp' | 5 | Illegally overdrives lace signal. Lace acts as one grade higher for Link State. Lace Interface +2. (1 scene) | 16 | Per use | Desync damage: 1d4 damage to Head (neural bleed-back) on any failed Lace Interface check while active. Long-term: permanent -1 to Lace Interface max modifier. | 1,200 | Black Market |
| Cognex / 'Cog' | 2 | AWR +1. Reduces UI fatigue. Common among data workers running heavy lace overlays. (2 scenes) | 11 | Every 5 uses | Mild: headache and attention scatter off-drug. Long-term (30+ lifetime uses): AWR -1 when unmedicated. | 220 | Licensed |
| ANALGESICS & SUPPRESSANTS ── | |||||||
|---|---|---|---|---|---|---|---|
| Glassine / 'Glass' | 4 | Synthetic opioid-analog. Ignores all Wound Conditions. FOR +1 vs pain/morale checks. (1 scene) | 15 | Per use | Crash: all Wound Conditions return simultaneously. Nauseated (FOR TN 12 to act at full AP) for next scene. Long-term: pain threshold collapse — off-drug characters take +1 damage from Wound Conditions. | 500 | Black Market |
| Stabilex / 'Stabs' | 2 | Clinical-grade pain management. Removes 1 Wound Condition (player's choice). Does not restore HP. (1 scene) | 12 | Every 3 uses | Mild withdrawal (1 day): -1 to FOR checks. Clinically managed dependency common in Directorate medical. | 280 | Licensed |
| Void / 'The Void' | 3 | Emotional suppression. Immune to Fear, Morale, and psychological pressure checks. (1 scene) | 13 | Per use | Withdrawal: CHA -1, inability to read social cues accurately for 24 hours. Long-term (15+ lifetime uses): CHA -1 permanent. | 300 | Black Market |
| PHYSICAL PERFORMANCE ── | |||||||
| Chimera Peptide / 'Reclam' | 5 | Chimera-derived biopeptide. STR +2 and regenerate 1 HP to one damaged location per round for 3 rounds. | 16 | Per use | Neurological cascade risk: FOR TN 14 or gain 1 permanent Chimera Sensitivity (GM tracks — affects how Chimera pheromone steering interacts with character). Long-term use suspected to cause partial strain-imprinting. Directorate treats possession as Chimera collaboration. | 2,500 | Black Market |
| Bulk-Up / 'Pump' | 2 | STR +1 for 3 scenes. Legal performance-enhancer. Common in physical labour and security roles. | 11 | Every 5 uses | Mild: joint pain when off-drug. Minor cardiovascular load at high doses. | 150 | Open |
| Hazwalk / 'Haz' | 2 | FOR +1 and Rad-Resist equivalent for 1 scene. Reduces biological contamination absorption. | 11 | Every 5 uses | Mild GI distress on cessation. Liver stress marker at extended use. No significant long-term effect at standard dose. | 180 | Licensed |
| RECREATIONAL ── | |||||||
| Smokeless / 'Smoke' | 1 | Mild stimulant. Removes 1 Fatigue tag. No other mechanical benefit. Very widespread in NewTex. | 10 | Every 10 uses | Very mild dependency. Minor attention deficit after extended use. Culturally normalised to the point that most NewTex residents don't consider it a drug. | 20 | Open |
| Mellow / 'Yellow' | 1 | Anxiety suppression. Negates Minor fear effects. No combat utility. | 10 | Every 10 uses | Mild sleep disruption on cessation after long use. | 30 | Open |
AR Guide — AR 1: Mild habit-forming (caffeine-equivalent). AR 2: Moderate dependency potential. AR 3: Significant, requires effort to quit. AR 4: Severe, withdrawal causes mechanical penalties. AR 5: Extreme — long-term use causes permanent character changes.
VEHICLES
Vehicles are tools of transit and logistics, not combat platforms — though many can be armed. Unlike RIG-class frames, vehicles have a single Integrity pool and no location tracking. All hover vehicles use Telluric Lift. A catastrophic Telluric Cell breach causes arc flash, blast, and thermal venting — treat as Base 8, d8 area damage to all personnel within 6 m.
Vehicle Roster
| Vehicle | DR | Integrity | Speed | Crew/Cap | Lift | Price (₩WC) | Availability |
|---|---|---|---|---|---|---|---|
| LIGHT / CIVILIAN ── | |||||||
| Hoverbike | 0 | 2 | Fast | 1 | Yes | 18,000 | Open |
| Hoverbike (Badlands-rated) | 1 | 3 | Fast | 1 | Yes | 28,000 | Open |
| Hovercar (2-seat) | 2 | 3 | Fast | 1+1 | Yes | 38,000 | Open |
| Hovercar (4-seat) | 2 | 3 | Med | 1+3 | Yes | 48,000 | Open |
| Hovercar (Badlands-rated) | 3 | 4 | Med | 1+3 | Yes | 62,000 | Open |
| Wheeled Runner (2-seat) | 1 | 3 | Med | 1+1 | No | 14,000 | Open |
| Wheeled 4×4 | 2 | 4 | Med | 1+3 | No | 26,000 | Open |
| INDUSTRIAL / TRANSPORT ── | |||||||
| Hover Cargo Skimmer | 3 | 4 | Slow | 1+1 | Yes | 82,000 | Licensed |
| Hover Personnel Carrier | 3 | 4 | Med | 1+8 | Yes | 125,000 | Licensed |
| Heavy Hauler (wheeled) | 4 | 5 | Slow | 1+2 | No | 96,000 | Licensed |
| MILITARY / ARMOURED ── | |||||||
| Armoured Personnel Carrier (wheeled) | 10 | 6 | Med | 1+8 | No | 450,000 | Restricted |
| Hover APC | 8 | 5 | Fast | 1+6 | Yes | 385,000 | Restricted |
| Armoured Command Vehicle | 12 | 6 | Med | 1+4 | No | 660,000 | Restricted |
| Heavy Gun Platform | 14 | 7 | Slow | 1+3 | No | 860,000 | Restricted |
Civilian vehicles are Open — a hover car or wheeled 4×4 is a consumer purchase. Military-class vehicles require formal Directorate contractor procurement. They are not bought over a counter at any price through legal channels.
Vehicle Weapons
Mounted weapons are operated by a Gunner using their own AP. The Gunner's stability state matches the driver's movement state. Vehicle weapons use: 2d10 + AGI + Gunnery Skill + EquipMod vs target TN.
| Weapon Mount | Base Dmg | Die | EquipMod | Notes | Price (₩WC) | Availability |
|---|---|---|---|---|---|---|
| Light Pintle-Mount (MMG) | 6 | d10 | +1 | Personal and light vehicle threats. 250-round belt. | 4,500 | Restricted |
| Heavy Pintle-Mount (HMG) | 10 | d12 | +2 | Crew-served. DR ≤ 4 effectively bypassed. 200-round belt. | 12,000 | Restricted |
| Rotary Cannon (20 mm) | 14 | d12 | +3 | Effective vs all vehicles. Frame-threatening. 500-round drum. | 65,000 | Restricted |
| Autocannon Mount (30 mm) | 18 | d12 | +3 | Anti-armour. Light RIG effective. Ground stability required. 200-round load. | 95,000 | Restricted |
| Grenade Pod Mount | 8 | d10 | +2 | 6-round revolver. Area effect. Indirect capable Short+. | 18,000 | Restricted |
| Guided Missile Rack (4-shot) | 14 | d12 | +3 | Lock-on. Anti-vehicle and Frame-threatening. 2 AP to acquire lock. | 85,000 | Restricted |
| Rocket Pod (unguided, 8-shot) | 12 | d12 | +2 | Area/saturation fire. Effective vs soft targets and light structures. | 28,000 | Restricted |
| Coaxial MMG | 6 | d10 | +1 | Driver-operated. Anti-personnel. | 6,000 | Restricted |
| MANPAD Mount | 14 | d12 | +3 | Point-defence AA. Effective vs aerial drones and atmosphere-capable targets. | 45,000 | Restricted |
Vehicle Upgrades
| Equipment | Type | Function / Notes | Price (₩WC) | Availability |
|---|---|---|---|---|
| Sealed Cabin Upgrade | Passive | Full environmental sealing. Haz-Filter and Rad-Resist rated. Prevents Corroder exposure to passengers. | 5,000 | Open |
| Haz-Filter Pack | Passive | Filtration only. Reduces particulate and mild chemical exposure. Not full seal. | 2,500 | Open |
| Reinforced Skirt (hover) | Passive | Armoured lift skirt. +1 DR. Reduces top speed one step. | 8,500 | Licensed |
| Weapon Hard Point Kit | Passive | Installs pintle-mount brackets. Required before mounting crew weapons. | 4,000 | Restricted |
| Armour Package (light) | Passive | +2 DR, -1 speed step. Plate and composite layering. | 15,000 | Licensed |
| Armour Package (heavy) | Passive | +4 DR, -1 speed step. Military standard. | 40,000 | Restricted |
| Sensor Suite (vehicle grade) | Passive | +2 AWR/Recon for crew. Thermal, motion, seismic. | 12,000 | Licensed |
| Smoke Discharger System | Powered (8 charges) | 10 m smoke screen around vehicle. 360° coverage. 1 charge per use. | 3,500 | Licensed |
| EMP Shielding | Passive | Vehicle electronics auto-pass FOR TN ≤ 14 vs EMP. | 12,000 | Licensed |
| Telluric Cell Hardening | Passive | Raises Telluric Cell breach TN from 8 to 14 on hover vehicles. | 9,000 | Licensed |
| Extended Fuel / Cell Pack | Passive | Doubles vehicle range between refuel. Adds ~15% weight. | 8,500 | Licensed |
| Decon Spray System | Powered (6 charges) | Vehicle-mounted exterior decon wash. 1 use per charge. | 5,500 | Licensed |
| Comms Relay (hardened) | Passive | Vehicle becomes long-range comms relay node. +2 comms-based checks from vehicle. | 18,000 | Restricted |
RIG-CLASS WEAPONS & SYSTEMS
RIG-class weapons operate at a scale that makes personal armour mechanically irrelevant. A direct hit from a standard RIG weapon on a personal-scale target is a narrative event — describe the outcome, do not roll against personal HP.
RIG platforms themselves are commercially available to licensed buyers — this is the mechanism by which mercenaries, independent operators, and contractor firms field them. The weapons and classified systems they carry may be subject to additional Directorate restriction independent of the frame purchase.
RIG Handheld Weapons
RIG-class frames have hands. A weapon carried in a RIG’s hands follows the same rules as a personal weapon carried by a character — it uses the Firearms skill (Frame AGI + Firearms rank), it can be dropped or knocked free, it can be picked up, and it can run out of ammunition. Handheld RIG weapons are purchased and fielded separately from the frame itself. A RIG arriving at a depot without its assigned weapon package is just a frame — the weapons are logged and tracked independently.
Hardpoint notes on a frame specification describe what weapon the frame typically carries — not a fixed mounting. The weapon is held. Dedicated hardpoint weapons (fixed racks, torso-mounts, integrated systems) are listed separately below.
| Weapon | Base Dmg | Die | EquipMod | Notes | Price (₩WC) | Availability |
|---|---|---|---|---|---|---|
| RIG Carbine Package | 8 | d8 | +1 | 60-round mag. Tags: Burst. Personal-scale anti-personnel and close-defence secondary. Standard fit on many frames. Armcal standard. | 10,000 | Licensed |
| CR-28 Coil Rifle Package | 14 | d10 | +2 | 20-round sealed cassette. Semi-auto. Low thermal signature — +2 TN on heat-sensor detection checks against the wielder. Controlled cadence. Patrol and recon standard fit. Armcal HO. | 30,000 | Restricted |
| Light Autocannon (20–30 mm) | 12 | d10 | +2 | Tags: Full Auto. 300-round belt. Personal armour irrelevant on direct hit. Can be fired handheld or hardpoint-mounted depending on frame configuration. Armcal HO standard issue. | 35,000 | Restricted |
| RIG Shotgun / Breacher | 14 | d10 | +2 | Tags: Burst. 20-round mag. Close–Short only. Structure breaching and mass-assault suppression. Handheld. | 28,000 | Restricted |
| PD-18 Rotary Flechette / Canister System | 10 | d8 | +2 | 200-round drum. Tags: Full Auto. Wide canister pattern — single attack may engage up to 3 adjacent targets (split roll, GM call on arc). Close–Short only. Sealed feed, dust-tolerant cycling. Point defence and fast-target screen. Armcal HO. | 28,000 | Restricted |
| R-55 Railgun Package | 18 | d12 | +3 | 10-round penetrator cassette. Ignores 3 Frame DR on penetrating hit. Sealed penetrator handling, contamination-rated. Recoil-managed mount architecture. Fire support standard fit. Armcal HO. | 75,000 | Restricted |
| R-41 Long Rail Package | 18 | d12 | +3 | 15-round extended cassette. Ignores 3 Frame DR on penetrating hit. Aimed Shot at Long range at −1 TN. Sealed penetrator feed and extended ammunition handling sized for multi-day operations without resupply. Recoil-managed integration — no gait collapse on sustained fire. Armcal HO. | 80,000 | Restricted |
| R-62 Heavy Rail Package | 24 | d12 | +4 | 8-round heavy cassette. Ignores 4 Frame DR on penetrating hit. 3 AP to fire. Stability Check TN 12 if fired while Moving. Recoil-managed mount architecture with heavy thermal cycling control. Sealed penetrator handling for long storage and contaminated operations. Anti-frame primary — hostile-frame penetration and anti-mass engagement at range. Armcal HO. | 110,000 | Restricted |
| R-19 Semi-Automatic Railgun | 22 | d12 | +3 | 12-round standard feed cassette. Ignores 4 Frame DR on penetrating hit. Semi-auto — Aimed Shot capable. Onboard Dart Fabrication: generates 1 combat load per 8 hours from near-refined ferrite feedstock (output dependent on material purity). No external munitions dependency if feedstock available. Power-fed EM acceleration. Military classification — Eidolon Court / classified procurement only. | — | Military |
RIG Weapon Ammunition & Logistics Weights
RIG-scale encumbrance operates at a different order of magnitude from personal carry — the personal weight system does not apply to a frame. Ammunition weights here are logistics figures: they govern how much a resupply vehicle can carry, how long a frame can sustain operations, and whether a depot can restock before the next deployment window. Each weapon is assumed to deploy with one loaded magazine. Additional cassettes or belts are purchased separately.
| Weapon | Ammunition Type | Rounds | Weight | Notes |
|---|---|---|---|---|
| RIG Carbine Package | Box magazine — RIG-scale carbine rounds | 60 | 8 kg | Standard fit. Easily sourced from Armcal supply chain. |
| CR-28 Coil Rifle Package | Sealed ferrous slug cassette | 20 | 20 kg | Hermetically sealed against contamination. Cassette swap, not individual rounds. |
| Light Autocannon (20–30 mm) | Belt-fed 20–30 mm HE/AP rounds | 300 | 120 kg | Standard belt. AP variant available at ×3 cost. Armcal HO supply. |
| RIG Shotgun / Breacher | Box magazine — RIG-scale breaching shot | 20 | 25 kg | Solid slug and fragmentation loads available at same weight. |
| PD-18 Rotary Flechette | Sealed rotary drum — RIG-scale flechette | 200 | 85 kg | Pre-packed drum; no field reload from loose rounds. Dust-tolerant sealed unit. |
| R-55 Railgun Package | Penetrator cassette — ferrous rod | 10 | 30 kg | Sealed, contamination-rated. Hardened ferrite penetrators. Armcal HO supply. |
| R-41 Long Rail Package | Extended penetrator cassette — ferrous rod | 15 | 42 kg | Extended handling sized for multi-day ops. Same penetrator standard as R-55. |
| R-62 Heavy Rail Package | Heavy penetrator cassette — dense ferrous rod | 8 | 45 kg | Larger mass penetrators for frame-defeat. Not interchangeable with R-55/R-41 cassettes. |
| R-19 Semi-Automatic Railgun | Standard feed cassette — hardened ferrite darts | 12 | 35 kg | Standard resupply load. Onboard fabrication produces 1 combat load per 8 hrs from raw feedstock — feedstock weight varies by source material purity. |
RIG Hardpoint & Integrated Systems
Hardpoint and integrated weapons are fixed to the frame — they cannot be dropped, disarmed, or transferred. Rack weapons (missile systems, rocket pods) are expended and must be reloaded at depot. Integrated weapons (blades, claws, point defence) are part of the frame’s chassis. Installation and removal of hardpoint systems requires depot facilities and appropriate Engineering skill.
| Weapon | Base Dmg | Die | EquipMod | Notes | Price (₩WC) | Availability |
|---|---|---|---|---|---|---|
| RIG Melee (fist / stamp) | Frame STR | d8 | +0 | Unarmed engagement. Lethal to personal scale. No hardpoint required. Integrated. | — | Open |
| RIG Blade / Spike | Frame STR+4 | d10 | +1 | Close range. Integrated forearm mount. May penetrate partial Frame DR on high rolls. KA-Dynamics primary. | 12,000 | Licensed |
| Salvage Claw (tool) | Frame STR | d6 | +0 | Manipulation and extraction tool. Incidental damage if used offensively. Integrated. | 8,000 | Licensed |
| Point Defence System | 6 | d6 | +2 | Tags: Full Auto. 500-round drum. Torso-mount, 360° arc. Anti-personnel and anti-drone at Close range. Integrated — cannot be dropped. | 25,000 | Restricted |
| Medium Cannon (40–60 mm) | 18 | d12 | +3 | Hardpoint-mounted. Instant kill personal-scale on direct hit. Effective vs vehicles and lightly armoured frames. Lone Star Armament. | 75,000 | Restricted |
| Heavy Cannon (80–120 mm) | 25 | d12 | +3 | Hardpoint-mounted. Anti-structure and anti-vehicle. Ground stability required. 3 AP to fire. | 145,000 | Restricted |
| Anti-Chimera Scatter System | 10 | d10 | +2 | Hardpoint-mounted rotary. Proximity-fused fragmentation. 10-shot rotary, 3 m area effect. Mass Chimera assault effective. | 45,000 | Restricted |
| Suppression Rocket Pod (8-shot) | 12 | d12 | +2 | Tags: Full Auto. Rack-mounted. 8-shot unguided saturation fire. Anti-personnel and light vehicle. Armcal HO. | 35,000 | Restricted |
| Heavy Ordnance (missile rack) | 25 | d12 | +4 | Rack-mounted. Area effect. Anti-structure, vehicle formations, Apex+ Chimera. 4-shot rack. | 160,000 | Restricted |
| Guided Missile Hardpoint (4-shot) | 18 | d12 | +4 | Hardpoint-mounted. Lock-on guided. Anti-armour and anti-structure. 2 AP to acquire lock. | 90,000 | Restricted |
| Dual-Link Light Autocannon | 12 | d10+d6 | +3 | Tags: Full Auto. Twin-linked hardpoint. Both barrels fire simultaneously. 300-round belt per barrel. Higher ammo consumption. | 65,000 | Restricted |
| Rail Accelerator (prototype) | 30 | d12 | +4 | Experimental. Penetrates multiple targets and cover in line of fire. 2 power charges per shot. Not commercially available. | — | Black Market |
RIG Systems & Upgrades
Frame upgrades are installed at authorised depot facilities. Component prices listed below — skilled labour adds 10–25% depending on complexity. Field-fit possible for some modules with appropriate Engineering skill.
| System / Upgrade | Type | Function / Notes | Price (₩WC) | Availability |
|---|---|---|---|---|
| Jump Jet Retrofit | Powered (3–5 charges) | Burst vertical/diagonal movement. Up to 15 m vertical or 20 m diagonal. 1 AP. Cannot combine with Sprint. Torso System Check failure may trigger Telluric Cell breach. | 45,000 | Restricted |
| Extended Sensor Suite | Passive | +2 Frame AWR. Long-range thermal, motion, and chemical detection. FrontLine Systems or Kestrel Optics. | 28,000 | Restricted |
| Armour Laminate (light) | Passive | +2 DR all locations. Frame AGI -1. Aster Shieldworks. | 22,000 | Restricted |
| Armour Laminate (heavy) | Passive | +4 DR all locations. Frame AGI -2. Significant chassis stress. | 55,000 | Restricted |
| Redundancy Module (1×) | Passive | Adds 1× redundancy to one location. At 0 HP: restores to 50%. System Conditions do not reset. Rimstone Mechanics. | 40,000 | Restricted |
| Thermal Masking System | Passive | +2 TN for sensor-based detection. Heat signature suppressed. Aster Shieldworks. | 18,000 | Restricted |
| Hardened Reactor Package | Passive | Frame System Checks for Reactor Core at +3. | 35,000 | Restricted |
| Reinforced Capsule Module | Passive | Capsule Life Support triggers at 40% and 20% Torso HP instead of standard 50%/25%. | 22,000 | Restricted |
| Lace Interface Upgrade (T-Class) | Passive | Max Link State +1 above standard frame rating. Requires Pilot Lace minimum. Emris Technologies. | 65,000 | Restricted |
| IFF & Comms Hardening | Passive | Encrypted IFF and hardened tactical comms suite. +1 to coordination/comms checks. | 12,000 | Licensed |
| Seismic Detection Package | Passive | +3 to detect Burrower movement within 50 m. Embedded in leg actuators. | 15,000 | Licensed |
| Power Cell (high-cap frame) | Powered (10 charges) | Extended runtime between resupply. GMC supply. | 14,000 | Licensed |
| Frame Decon System | Powered (5 charges) | Integrated exterior decontamination spray. Standard after-operation procedure. | 9,000 | Licensed |
| Overbuilt Package | Passive | +2 to all Frame System Checks. Reinforced internals throughout. Rimstone Mechanics. | 48,000 | Restricted |
| Quad Leg Conversion | Passive | Full quad-leg configuration. Adds Front Left/Right Leg locations. Load ×2. Sprint +1 AP. Cannot combine with Jump Jets. | 90,000 | Restricted |
| Siege Mode Module | Passive | Reactive bracing. Frame stationary this turn: +2 DR all locations. Ends if Frame moves. | 38,000 | Restricted |
| Aggressive Actuator Package | Passive | After a Sprint: +1 AP on the immediately following turn. | 32,000 | Restricted |
| T-Class Co-Pilot Lattice | Passive | Tactical AI co-pilot with constraint lattice. Required for Pilot Lace operation at full Link States. NAVAI/Emris standard. | 45,000 | Licensed |
RIG Platform Acquisition
RIG-class frames are commercially available to licensed buyers. Acquisition requires Ward licensing, proof of operational need, and a formal purchase agreement. The Directorate monitors all sales but does not prohibit them for legitimate operators. This is how mercenaries, contractors, and independent operators field them. The Eidolon is the exception — it remains classified and effectively state-controlled.
Values below represent assessed market pricing for a standard chassis without loadout. A fully armed and upgraded combat RIG will be significantly higher. Used and salvaged frames are common in the contractor market — typically 30–60% of new value, condition and maintenance history variable.
| Platform Tier | Frame STR | Frame AGI | Frame FOR | Assessed Value (₩WC) | Availability |
|---|---|---|---|---|---|
| Gear-Frame (industrial) | 8–12 | 4–6 | 6–8 | 85,000–150,000 | Licensed |
| I-RIG (reclamation / industrial) | 10–14 | 4–6 | 8–10 | 200,000–380,000 | Licensed |
| RIG (intervention / combat) | 12–16 | 6–10 | 10–14 | 600,000–1,200,000 | Licensed |
| A-RIG (assault recon) | 14–18 | 5–8 | 14–18 | 1,500,000–3,000,000 | Licensed |
| Eidolon (E-Class) | 16–20 | 8–12 | 16–20 | Classified | Restricted |
APPENDIX: QUICK REFERENCE
Availability Summary
| Tier | Summary |
|---|---|
| Open | No permit, no registration. Consumer purchase. Anyone can buy. |
| Licensed | Ward credentials or contractor permit. Purchase recorded. Regulated vendors only. Standard professional-tier equipment. |
| Restricted | Military or Directorate procurement only. Not available in civilian or standard contractor channels. Requires formal authorisation. |
| Black Market | Prohibited. Underground networks only. Quality unverified. Significant legal risk. |
| Salvage | Recovered in field. Condition variable. C-DAY decon required before Ward re-entry. No standard price. |
EquipMod Scale
| EquipMod | Quality Level |
|---|---|
| +0 | No modifier — improvised, civilian-grade, or zero-value item. |
| +1 | Basic / functional. Standard medkit, basic firearm, civilian tool. |
| +2 | Professional grade. Military rifle, professional tool kit, sealed suit. |
| +3 | High-end / specialist. Precision weapon, advanced sensor suite, combat Exo. |
| +4 | Elite / rare. Prototype, exceptional military hardware, classified technology. |
Lace Grade Quick Reference
| Grade | AI Class | Frame Op? | Key Capability | Price Bracket |
|---|---|---|---|---|
| Basic Civil | G-Class | No | Identity, payment, AR overlay, comms. Standard for all Ward residents. | ₩1,500–4,200 |
| Corporate / Secure | G-Class | No | Compartmented workspaces, hardened comms, audit logging. | ₩9,500 |
| Industrial Interface | I-Class | No | I-Class facility and machine control. Not Frame-capable. | ₩16,000 |
| Operative | T-Class | No (tactical only) | Threat overlay, squad IFF, AWR integration. Security / military standard. | ₩38,000 |
| Pilot (Frame Op) | T-Class | Yes — all Link States | Enables Frame Operation skill. T-Class co-pilot channel required by doctrine. | ₩92,000 |
| Deep Lace (Emris) | E-Class (classified) | Yes — extended | Higher Link States. E-Class interface. Paired to one Frame only. | ₩500,000+ |
Key Manufacturers
| Manufacturer | Primary Products |
|---|---|
| Armcal Industrial Arms / Civil Systems / Heavy Ordnance | Full range: personnel weapons through RIG-scale ordnance, sealed ammunition. HQ: Lakeshield. |
| Lone Star Armament Works (LSAW) | Frame-scale weapon integration, hardpoint standards, recoil management, wall battery systems. NewTex. |
| Hearthforge Precision Arms | Boutique marksman rifles, suppressor-rated builds, high-tolerance components. HQ: Midlands Crown. |
| KA-Dynamics | Vibro blades, retractable blade systems, breaching tools, close-quarters mounts. HQ: Tokyo Ward. |
| Cerberus Munitions Cooperative | Rugged bulk ammunition, sealed magazines, breach-response load plans. HQ: Baltic Ward. |
| Hydrin Engineering | Exo-Frame production and R&D. Homestead Industrial District, NewTex. |
| VelTech (Velentina Technologies) | Exo and Gear-Frame chassis. Strong contractor supply chain penetration. HQ: Travis District, NewTex. |
| Emris Technologies / Emris Frameworks Division | Neural lace technology, Frame integration standards, control-stack hardening. NAVAI subsidiary. HQ: NewTex. |
| Civic Lace Clinics Network (CLC-Net) | Certified lace implantation, calibration, and long-term neuro-compatibility management. |
| Baytech Clinical Laboratories | Affordable lace implantation and cybernetics. Fewer premium services. 3-month warranty. |
| Aster Shieldworks | Armour, sealing, rad-laminate packages, field patch systems. HQ: Alpine Arc. |
| Rimstone Mechanics | Heavy-duty actuator stacks, modular limb assemblies, Overbuilt packages. HQ: Danube Ward. |
| FrontLine Systems (FL) | Command, recon, and sensor-fusion-heavy frame variants. HQ: Albion Ward. |
| Vexis Dynamics (VX) | Intervention-frame chassis. Strong Directorate procurement volume. HQ: Rhine Ward. |
| Hermetic Life Systems | ECLSS modules, filtration blocks, sealed cockpit retrofits. HQ: Sichuan Haven. |
| Kestrel Dynamics / Kestrel Optics & Targeting | Frame accessories, ruggedised optics, thermal suites, lidar packages. HQ: Cascadia Ward. |
| General Motive Compact (GMC) | Compact fusion and non-fusion drivetrains, utility powertrains, heavy vehicle motive packages. |