Setting

The World of Ash & Aegis

A setting built around survival behind walls, industry beyond them, and the things that make both necessary.

Ward Cities

Humanity's answer to collapse: dense, managed, defended settlements where logistics, filtration, governance, and force keep civilization functioning.

Badlands

Open, dangerous territory where Chimera pressure, salvage economies, extraction, and military action overlap.

Greylands

The unstable in-between: fortified remnants, fringe settlements, work camps, local enclaves, and places that survive only conditionally.

Frames & RIGs

The setting's giant machines are not decoration. They are a practical answer to scale, threat, distance, and survival outside secure walls.

Corporate Power

Corporations are not just brands. They are logistics chains, manufacturers, infrastructure owners, and sometimes governments by another name.

Operational Tone

Ash & Aegis works best when it feels grounded: contracts, risk, supply, damage, salvage, bad choices, and hard-won survivals.